

The music is so perfect for the style of this kind of game, with a very renaissance fair quality about it, and really does add to the atmosphere of dungeons and dragons style heroes on an adventure, with the narrator acting as the dungeon master.Īs mentioned earlier, Trine gives quite a bit of leeway when engaging with the game's physics-based puzzles. The package is more richly textured and a fluid sight to behold. Trine: Enchanted Edition truly does benefit from the new engine and added bump in graphics. Every environment is pretty lush and rich with colour, and atmospheric effects, like fog, fireflies and shafts of light. What is memorable, are the stunning, high fantasy visuals. Zoya, being the most fun to play as, has the flattest characterisation in the team, and is not particularly memorable. Amusingly, Amadeus the wizard has a much younger voice than his design would imply, and the game suggests that he is a sort of ladies' man. Even though Pontius is one of the least fun characters to use, he does have a very boisterous persona and rowdy Cockney accent, with some pretty great line deliveries. Trine's narrator, in particular, who has a grandfatherly quality about his voice, as if he is telling a bedtime story, truly does capture a whimsical fantasy atmosphere. While the story isn't really the focus and is fairly generic, there is some attempt to give the cast a surprising amount of characterisation. The three heroes are on a pretty stock journey to retrieve the artifact known as the Trine, so they can unbind their souls. The shield that Pontius uses is generally not that useful when it should be, since it can reflect fire balls and has a magnetic property that's akin to the gravity gun from Half-Life 2. Pontius is good for only two things: hitting skeletons with his sword or getting hit. This leads to Pontius the knight, who is the least useful of the bunch and has a very creative ability - the magnetic shield, which is hardly ever used to its fullest. Amadeus and Zoya alone make quite a team, which can be used effectively by themselves. She does get some upgrades that make her even greater, like her fire arrows, which can light torches and do devastating damage. Zoya is interesting because she has the most flexibility in the game, since she is both offensive for fighting waves of skeletons, and she can traverse most of the levels thanks to her grappling hook, where she can swing across gaps and even cheese her way by exploiting the wonky physics. Zoya, the thief who stole her wardrobe from the Assassin's Creed games, has a grappling hook that works similarly to Bionic Commando, but with much more loose physics, and she comes with a bow and arrows. There is the wizard, Amadeus, who has almost no offensive abilities, except that he can move most objects that aren't bolted down, and can create boxes, planks and even floating platforms, which can be used to bypass some of the more precarious situations or reach areas the other two heroes cannot. Since this game relies on switching between three different characters on the fly - each with their unique qualities - the game's puzzles are very flexible to accommodate play styles. When Trine begins proper, there are what can be best described as "sub-tutorials" - moments where the game teaches that there are multiple means to negotiate each obstacle or puzzle. This allows players to become familiar with the physics-centric gameplay. When Trine: Enchanted Edition begins, users will immediately have control in a safe environment that doubles as the start screen, which is actually a non-intrusive tutorial.
